![]() ![]() In Pocket Planes, you can use real world money to buy both coins and bux, both of which are used for purchasing new items in the game. We all know how easy it is for developers to mess up this part of the game, but since NimbleBit got the formula exactly right with Tiny Tower, you have nothing to fear. The in-app purchasing system is worth talking about. And like you would expect, NimbleBit has everything balanced down to the pixel, leaving no gameplay element unrefined or out of tune. It's the same sort of formula found in games like Smurf's Village or We Rule, only with planes and people instead of farms and crops. Where was I? Yeah, Pocket Planes' ability to steal tiny nibbles of your time all throughout the day. ![]() But you know the drill: set the game down, do something else, then come back for more!Īnalysis: Oh, Pocket Planes, how do you manage to be so-oh, empty plane in Naples, lots of cargo to load up. ![]() This also means Pocket Planes is a game of waiting, since you won't always have tasks to complete or cargo to load up. For this reason (and for financial reasons), you'll want to keep a lot of planes running different routes, ensuring you always have someone around to fill new jobs that appear. Pocket Planes takes place in real time, so when you see a plane will reach its destination in four hours, that's four hours in the real world. You get paid for your efforts, of course, and this money can be used to purchase new airports in new cities, upgrade your fleet, buy new planes, expand your number of slots to hold new vehicles, and so much more. The central focus is managing different airports where you load planes with cargo and passengers then send them across the map to deliver the goods. Pocket Planes begins with a very brief tutorial that shows you a few of the basics, allowing you to pick your starting location on the map so you can build your pocket empire from there. It's the perfect formula for a "just one more level" kind of game, and if you were one of the many souls who fell victim to Tiny Tower's amazing level of addictiveness, Pocket Planes might just hook you twice as hard. Pocket Planes is the team's latest offering in the casual simulation department, putting you in charge of airports and passengers, planes and people, and challenging you to make it run smoothly and swiftly so you can, well, do it all on a much bigger scale. Ryan Rigney of Wired wrote that the player's success did not correlate with skill.From NimbleBit, the creators of Tiny Tower, comes the next game that's going to occupy bite-sized pieces of your time for the next several months. Nimblebit announced that future sequels or major update may re-releasing the game into Android. There is no plans for porting it from Apple Store and re-releasing it and the data from Android cannot be transferred to iOS version. On September 24, 2015, Android version of Pocket Planes which was ported by Mobage was removed because Mobage had removed their game servers and also other games like Pocket Frogs and Tiny Tower. After completing these events, players are awarded Bux, which are used to buy planes and purchase other perks such as upgrades and the ability to speed up flights. Players can also complete events that involve flying special items and people to a designated destination. Filling a plane with items or people going to the same destination will net a 25% bonus on each item. As they slowly gain profit from their flights, they then build more airports, buy better planes, and expand their airline internationally.Ī formula determines how much profit will be earned from a flight, depending on the distance, speed and the weight of the plane used on the route. Starting with a few airports and small planes, players transport small amounts of cargo and passengers short distances. In Pocket Planes, players assume the role of an airline CEO. ![]()
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